Brick Warp

Brick Warp

An endless arcade game for Android. When the countdown runs out, every brick you did not break becomes a fighter, and your paddle becomes the ship that has to shoot them down.

  • Android 10+
  • Phones, tablets, Android TV
  • Two players on one screen
  • Plays without internet
  • No ads, no accounts
  • 16 languages

The board turns into the wave

Brick Warp is one arena that switches between Arkanoid-style brick breaking and a top-down shooter. Nothing reloads in between. The paddle rotates into a ship, each surviving brick turns a quarter and flies as a fighter, and after the wave a fresh board comes down while you warp back.

  1. Break the board against a countdown. The clock is set from the board itself, not from the level number, and every brick can be destroyed.
  2. Clear it early, or face what is left. A cleared board pays a bonus and skips the shooter. Otherwise every standing brick becomes a fighter as tough as the hit points it had left, so chipping a brick you cannot finish still helps.
  3. Fly the wave. The ship fires by itself while you aim and dodge, with the same upgrades you bought as a paddle. Fighters shoot back, and once in a while a tough one lays a proximity mine or three neighbours charge a laser together. Survive it and the next board descends.
  4. Repeat. The ball picks up speed the longer a board lasts and starts slow again after a lost life, and the levels do not run out. The run summary records level reached, points, bricks, fighters, best combo, time and seed.
A simplified diagram of one cycle. The screenshots below are the real game.

Every fifth level from 10 is a Guardian

The board does not descend as a wall: its bricks assemble into one moving formation. The left columns are a laser wing, the right columns a volley wing, and the middle is the hull. There is no countdown here. Every destructible brick has to go, damage you do stays done, and nothing heals or arrives as a second wave.

What you fight it in is decided on the level before, and the game warns you there. Clear that board with the ball and you warp in as the ship. Let the clock run out instead and the bricks left standing are simply gone, with no bonus and no wave, and the Guardian meets you with the paddle.

The formation alternates a laser down a fixed lane, telegraphed before it fires, with an aimed three shot fan. The foremost brick of each wing is the emitter, so breaking it cancels the attack it was charging, and clearing a whole wing takes that weapon away for good. Steel blocks balls and shots but counts for nothing. Beat one and the DISMANTLER achievement lands.

Level 10: the Guardian formation firing a laser down a lane while the paddle waits below
Level 10, the first Guardian, met with the paddle because the board before it ran out of time. The laser fills one lane and says so first.
Level 15: the ship firing up at a Guardian formation
Level 15, the same fight flown as the ship, which is what clearing the board before it pays for.

Two players, one screen

2 PLAYERS in the menu opens two ways to share a device, and neither of them records anything: no save, no records, no achievements.

In Versus, turn the phone or tablet on its side and each player gets half of it, with both boards dealt from the same seed, so the two runs are the same game played twice. A touchscreen takes two thumbs; a television takes two controllers, told apart by the device they come from.

Each half keeps its own shop and its own pause, and stopping one board leaves the other running. That is also why a match is not decided by who dies first: a board nobody is stepping can never run out. The first player out of lives sets a target instead, their final board stays on screen, and the other player's HUD carries the depth they now have to pass.

The deeper board wins. A tie goes to points, then bricks destroyed, then fighters shot down, then the best chain, and every one of those five is on the verdict screen, so a loss explains itself. All five equal is a draw.

Co-op puts both players on one board instead, a paddle each, with a frame in their own colour. On a phone or tablet the second player needs a gamepad; a television takes two of them. A drop belongs to whoever catches it, and when the countdown expires the wave meets two ships rather than one.

Versus on a television: two boards side by side, each with its own points and lives
A match on a television. Both halves were dealt the same board, and each keeps its own points, lives and countdown.

Screenshots

Click a screenshot to make it larger.

Android TV: the shooter in a framed column in the middle of the screen
On Android TV the board stands in a framed column down the middle, the HUD keeps clear of the screen's edges, and the whole game works from the remote.

The pressure is the clock, not the last brick

Destroyed bricks sometimes drop +Time, the most valuable pickup in the game, because the countdown is what you are playing against. Power-ups fall only in breakout. Clear a board and your timed effects carry over to the next one; lose it to the clock and they end when the wave starts.

Upgrades come from a shop, paid in points

The shop button sits beside pause and opens whenever you choose; with a remote, press up on the D-pad. You pay from the points you are holding, and prices rise with each rank and each level. The shop is a tree: Magnet is open from the start, its first rank opens Shield, Shield opens Split and Rapid, Heavy needs a rank of both, and Heavy opens Second Chance. One set of upgrades serves both modes, so each one says exactly where it works. Shield also holds up in a Guardian fight, where each unspent layer is drawn in front of the paddle or the ship.

UpgradeIn breakoutIn the shooter
Magnet4 ranksPulls good power-ups to the paddle along a beam. Each rank pulls harder, and ranks III and IV reach past the paddle's ends.No effect
Shield4 per runIn a Guardian fight, a layer takes one hit for the paddleA layer takes one hit for the ship, then it is gone. One layer per purchase.
Split3 ranksOne more ballOne more bullet in every volley
Rapid4 ranksNo effectThe ship fires faster
Heavy4 ranksBricks take more damage per hitShots pierce one more fighter
Second Chance3 per runLosing your last life rewinds the last seven seconds instead, in either mode. One rewind per purchase.

What playing unlocks

Details

Privacy
No ads or accounts, and it plays without internet. Privacy policy
Controls
Touch anywhere and the paddle goes exactly where your finger is; pause and the shop are buttons top right. With a TV remote or a gamepad, the D-pad or stick moves the paddle, centre or A launches the ball, and every menu follows the remote.
Comfort
Separate music and effects volume; screen shake off, low or full; reduced flashing; haptics; three colourblind palettes; and a d-pad sensitivity setting for remotes and gamepads.
Pause
Pause stops the simulation outright. A phone call mid-run costs you the board, never the run.
Languages
Sixteen, matched to the phone on first launch: English, Čeština, Deutsch, Ελληνικά, Español, Français, Magyar, Italiano, Nederlands, Polski, Português (pt-BR), Română, Русский, Svenska, Türkçe, Українська.
Devices
Android 10 or newer. Portrait on phones, either orientation on tablets, landscape on Android TV and on handhelds with a built-in pad. Current version 0.31.0.

Get it

Brick Warp is coming to Google Play for Android phones, tablets and Android TV. The store link goes here as soon as the listing is live.

Questions about the game or its privacy policy: google@tomaszd.eu